![]() Small changes in the board layout and candy clusters also increase the difficulty rating up several notches. Some require scoring a certain number of points in five, ten, or twenty moves, while others add jelly squares, challenges, time-limits, or combine several such features. The ‘Saga’ element of crushing candy stems from the fact you have to finish the levels in a sequence. There are already thousands of levels to go through, and the developer King adds more each week, earning its reputation title for its lengthy games. ![]() New, random candies pop up to take the place of the ones you crushed, not letting you determine a course of action when you first see the level layout. The straightforward mechanics don’t leave a lot of room for strategic thinking. Like the Bejeweled and Angry Birds franchises, it presents you with the simple goal of solving a never-ending puzzle stream. This game doesn’t lure you in with a well-developed narrative structure or masterful gameplay mechanics.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |